Because the airport recently opened a new runway while we were in development, we were unable to implement it into this version of the scenery. You must install a modified version of the airport data in order for the scenery to work with some payware aircraft. Important note for anyone using AIRAC data from June 2021 or later Whether you want to fly a short hop across the Korean Peninsula or an ultra-long haul to one of many airports served from ICN, this scenery will suit all of your needs. Being a relatively new airport, it is built mostly on reclaimed land and implements some of the most modern technology found in airport design. It is one of the largest airports in the world and is one of the busiest in terms of both passanger and freight movements. Incheon International Airport (RKSI/ICN) is the largest airport in South Korea, and is the primary international airport serving the Seoul metro area. Using the default laminar "Grunge1" and "Grunge2" objects, place spot ground around the airport to improve the realism and break up large uniform surfaces. This is a more advanced technique but provides signifigant visual improvements. See the video linked above for an overview of what this is. Step 3 (Optional): Create a custom grunge mask. Overlays can be stacked too if you need even more control! Just be sure to use the overlay specified for the surface you are applying it to as each overlay is tuned specifically for the surface it is used on top of. Duplicate each surface, pick the color or darkness you want your surface to have and replace the "resource" value to apply the overlay. concrete/flat_worn_striped.pol is a flat concrete slab with a worn surface, and randomly varying darkness along 1 axis All variation and surface types and be seen from the included Surface_Guide.png and Variation_Guide.png images. Note that WED doesn't show decals in the preview, you'll need to load into xplane to see the full effect. Make note of the naming convention for base textures to ensure you get exactly what you need. Step 1: Place the base textures (concrete or asphalt). Don't be afraid to overlap a few on top of eachother if you want a darker effect! These use the same coordinates as the default xplane signs so upgrading existing signs is as easy as changing the resource value. You can click a letter multiple times to change the edges. Click on the letter you want to place and then draw it as a rectangle to create a polygon. Signs - These are done as subtextured sheets. Paint is great for filling in large areas or making custom runways. These will automatically be rendered on top of any concrete or asphalt textures. Paint - Draw paint over top of existing ground textures. Lines - Use these just like any other library. A guide for how to use the library is included in the readme (and also is transcribed below).įor questions with how to use the library please go to our discord server Because the primary role of the library is to hold assets which are created for ZDP sceneries we don't intend to add new assets unless they are of use in a new project. It is structured in such a way that any scenery developers can use our assets to create sceneries just as good as ours, without the hassle of creating textures and assets from scratch. The purpose of this library is to provide a common location for all of the frequently used assets in ZDP sceneries. The ZDP Library is intended for use in conjunction with the MisterX library.
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